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Screenshot 2025-02-04 at 10_edited_edite

This game marks a continuation of my world building process, where I experimented with 3D modeling. Modeling my character was particularly challenging as I had to find a way to translate his 2D hair into a form that was both reasonably believable and aesthetically pleasing. In Unity, I added a "toon shader" that made Davy more cartoonish, closely mirroring his original 2D appearance.

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